Sexlab Install Order

  1. Morrowind Install Order
  2. Sims 3 Install Order
  3. Skyrim Mod Install Order
  4. Baldur's Gate 2 Mod Install Order
  5. Driver Install Order

But, the comments are kind of conflicting, and I can’t tell if the current 2.0 release will be animated now in-game if I do the above SexLab install, or if it needs an entirely different SR mod to install, in addition to the above? Sexlab itself has a detailed guide and an index of mods, I'd rather point people to that. Using the mods in the list you quoted will cause crashes for a lot of people. It's also out of date; MoreNastyCreatures is an efficient bundle of mods for those who like running around in the snow molesting the wildlife. To activate and install a mod simply select the mod within the Mods tab and click the 'Activate' button. To deactivate and uninstall a mod simply click the 'Deactivate' button. You can also double-click the mod in the list to activate or deactivate mods. Skyrim Loverslab How To Install Sexlab Rape Mod Skse And More is popular Free Mp3. How To Install SexLab for Skyrim Mp3. And install order unofficial skyrim. Page 1 of 6 - Proper Mod Load Order - posted in Skyrim Mod Troubleshooting: Hello everyone, Skyrim is going to be my first Elder Scrolls game on the PC, and to say the least, after reading everything about mod installation and compatibility, my head is swimming. Load order can also have a dramatic impact on mod functionality. But to be clear, modding Skyrim is a piecemeal process. Install one or two mods, launch the game and test, close the game and tweak your load order, add/remove mods, and start again. Sorry this post was so long. Hopefully it helped you in some way.

  • 4How To Manually Install Fallout 4 Mods
  • 5How To Manually Uninstall Fallout 4 Mods

A lot of it comes down to knowing what the mod changes and building your order logically. Eg - if some mod affects followers, be sure and install that AFTER your follower mods in the load order, so they all inherit that mods effects. This approach tends to work for me. But so far, those mods all use.esp files.

WARNINGS

THE FOLLOWING INSTRUCTIONS ARE GENERALIZED. ALWAYS FOLLOW ANY INSTRUCTIONS THAT MAY BE PROVIDED BY THE MOD AUTHOR.

OVERWRITING GAME FILES IS RISKY AND MAY COMPROMISE THE INTEGRITY OF YOUR GAME INSTALL. DO SO AT YOUR OWN RISK.

USAGE OF GAME MODIFICATIONS MAY RESULT IN SAVEGAME INSTABILITY. ALWAYS KEEP BACK-UPS!

How To Enable Fallout 4 Mods


How to enable modding

  1. Navigate to your Fallout 4 Folder at the following location 'DocumentsMy GamesFallout4'
  2. Within this folder you'll find a number of .ini files.
  3. Open (or create, if missing) Fallout4Custom.ini with your favourite text editor (we use Notepad++).
  4. Add the following lines to your Fallout4Custom.ini
    [Archive]
    bInvalidateOlderFiles=1
    sResourceDataDirsFinal=
  5. Save and close Fallout4Custom.ini

That's it, you're ready to get modding! :)

Nexus Mod Manager

Manually installing mods can be tricky and there is always some risk of damaging your game installation. The Nexus Mod Manager makes this process safer and easier by providing users with an easy way to download, install, enable, disable, and remove Fallout 4 mods, all from a centralized interface.


NMM is now a community project, and its development /support has been moved to GitHub:

- Releases (Downloads)

- Issues

How To Manually Install Fallout 4 Mods

Archive Extractors

You will need an archive extractor such as 7zip, WinRar, or other solution.

Finding Your Data Folder

This is where you will install Fallout 4 modification files.

  • The default location for your data folder is within your steam games installation directory:
C: Program Files Steam steamapps Common Fallout 4 Data
  • An alternative method for finding your installation directory:
In Steam, right-click the game title > Properties > Local Files > Browse Local Files > Then open the “data” folder.

You have now found your data folder. Remember this location.

Install

Installing Loose files

'Loose files' refers to a mod who’s content files are separate, individually contained within an archive that must be extracted to your data folder.

  • To install, extract the contents of the mod archive to your data folder.
If the archive already contains a ‘data’ folder, extract it directly to your installation directory instead.

That’s it! You should now be able to load the game and see the installed mod in action.

Installing Plugins

Plugins are mods that are packaged as self-contained ESP files (.esp). These plugins must be extracted to your data folder and unlike loose files, must be enabled via the plugins.txt file.

  • To install a plugin, simply extract the archive to your data folder.
If the archive already contains a ‘data’ folder, extract it directly to your installation directory instead.

After installation, plugins must be enabled before they will be active in-game.

Enabling Plugins

Plugins, unlike loose files, must be enabled in Fallout 4 by adding them to your plugins.txt file before they are active in-game.

  • Locate your plugins.txt file in your Fallout 4 AppData folder
This folder is hidden by default. To ensure that you are able to see hidden files in windows file explorer, access Tools > Folder Options > View > then select “Show Hidden Files”
The Fallout 4 AppData folder can be found in “C:/Users/[YourUsername]/AppData/Local”
Alternatively, in windows explorer, you can type “%LocalAppData%/Fallout4” into the browser bar and be taken directly to this folder.
  • Run the Fallout 4 Launcher (do not run the game) then quit the launcher. This will populate your plugins.txt file with the newly added ESP file.
  • Open the plugins.txt file located in Fallout 4's AppData folder with a text editor such as Notepad++
  • Ensure the new ESP file is listed.

If you enabled modding correctly as described in the 'How to Enable Fallout 4 mod support' section at the top of this page, the mod (ESP file) you are installing will be now listed in this file, after the Fallout 4 launcher is run. If not, you may try manually add the mod to this list as a whole filename with extension (ie. yourmod.esp).

After confirming the ESP file is listed in your plugins.txt file, you are done! You should now be able to see the mod you installed active in-game.

How To Manually Uninstall Fallout 4 Mods

WARNING: DO NOT REMOVE GAME FILES

Removing files from your installation directory can be risky and might result in having to reinstall the game. We recommend using Nexus Mod Manager to make the installation and removal of mods safer and easier.

Removal of loose files

Verify the files used by the mod you would like to remove by examining the original archive. Remove files you confirm to be used by the mod.

Be very careful about removing core game files that the mod may have over-written. Doing so may damage your game installation.

Removal of plugins

Removing plugins is somewhat safer than loose-files in that plugins are self-contained and will not affect the integrity of the game installation when removed.

Verify the files used by the mod you would like to remove by examining the original archive. Remove files you confirm to be used by the mod.

Deactivating Plugins

Sexlab Install Order

Plugins can be deactivated by modifying the plugins.txt file (as described in the installation process) and removing the line that references the plugin you wish to deactivate.

How to verify game integrity

Should you ever find yourself in need of repairing your game installation, Steam has a handy tool that will help:

In Steam, right-click the game title > Properties > Local Files > Verify Integrity of Game Cache

This will ensure that your game installation is valid and in working order, though this may disable / invalidate any mods that were installed before starting the process.

Retrieved from 'https://wiki.nexusmods.com/index.php?title=Fallout_4_Mod_Installation&oldid=41081'

Q: What is the proper way to install SD?

There is no proper installation process but it should look like this:

  • 1- install Sexlab and its requirements (SkyUI and FNIS especially)

  • 2- install an advanced skeleton like XPMS (for the spriggan armor)

  • 3- enable all non SexLab mods in your load order and SexLab itself only

  • 4- start a new game and wait until after Helgen (or better, use Live Another Life for its starting cell)

  • 5- Activate SexLab in the menu, save and quit

  • 6- install Devious Devices Integration and its requirements : SexLab Aroused, Devious Devices Assets and Zaz animation framework.

  • 7- install Death Alternative (not required for SD+ but recommended)

  • 8- Enable all other sexlab mods but leave out SD+ (or my other mods)

  • 9- Load that saved game, wait for all MCM message to stop, save and quit

  • 10- install SexLab Dialogues (required for SD+)

  • 11- install SD and make sure it is at the end of your load order

  • 12- update your Bashed Patch and your TES5edit Mod Patch if you have them (I keep SD+ and my mod after these patches to make sure they override them)

  • 13- run FNIS for Users to register all animations

  • 14- Enable SD+ (and my other mods if you have them)

  • 15- Load, wait for all message to stop, save and quit

  • 16- Finally, load the game again, wait for all messages to stop, and only then, configure all mods in MCM, save and quit

  • 17- This is your starting game... rename it and reuse it for new games until you change your load order significantly (replacing mods in the same place in your load order should be ok to keep using the same starting game).

SD starts enabled by default, so there is no need to INSTALL and BEGIN anymore.

The main quest doesn't start after first enslavement anymore. Instead, the mod looks for certain conditions to be met when you sleep.

'A Night to Remember' is one. Certain locations associated with Sanguine are also some of the conditions (Haelga's bunkhouse, Honningbrew meadery, the Temple in Solitude and the one in Markarth, or Morvunskar). Each has its own chance of sending you there on top of the base chance from the MCM slider.

Some conditions also disable sending you on sleep, like being arrested for example.

I will keep adding to this list as needed.

Use the 'Immersive starts' in the menu to delay the main quest as needed.

Morrowind Install Order

Enslavement is controlled by Death Alternative options and is available by default.if you don't have Death Alternative installed, you can use the surrender key ('/' by default) to submit to a new master manually, or you can use an alternative mod making use of SD+ such as Simple Slavery.

See this page for details about getting to Dreamworld:https://github.com/MinLL/SDPlus/wiki/SANGUINE_S-DREAMWORLD#getting-there

Q: Why do I keep getting killed, or sent into a permanent black out state when I'm defeated?

It's possible you're being attacked by an NPC or creature that isn't capable of enslaving you. Animals and monsters don't enslave. Among the man-like NPCs, Draugr, Ghosts, Giants, Trolls, and Atronachs won't enslave either.

Check your settings in the Death Alternative MCM menu. In the 'OnBlackout Events Settings' and 'Radiant Events Settings' sections, you'll find a list of possible events checked and unchecked. If your attacker should be able to enslave you and won't, it's likely that the 'SD' events aren't selected. If your attacker is a non-slaver (Giants, Drauger, Wolves, etc.) and you're getting sent into an unrecoverable black out, it's likely that you don't have the default DAYMOYL events selected. This is especially likely if your attacker was a creature.

Of course, make sure both Death Altnerative and SD+ are installed.

Also, some NPCs (not too terribly many) are excluded from the enslavement list. If you're running other mods that add NPCs, they may ignore enslavement mechanics based on how that mod treats their faction allegiances.

Another possibility is that you've (accidentally or intentionally) reduced the probability of SD enslavement kicking in upon death. The two OnBlackout SD events are defaulted to be highly probably (around 80%). If you look in DAYMOYL's OnBlackoutEvents menu and find that the SD options have low probabilities, bump them up to increase the likelihood that they will take precedence over the other DAYMOYL events.

Q. The ' key doesn't do anything. What's going on?

For players of previous versions of SD+, the ' (or surrender) key has been retooled for SD+ 3.0. It's function is still the same in spirit, but its mechanics have changed. Now, when you hit ' in combat, a dialogue will pop up with 3 options.

Submit to your Aggressor - This option will either trigger the Blackout events that would trigger automatically or give you a quick health boost.Submit to Sanguine - This option will send you to the Dreamworld or give you a quick health boost.Resist - This option with reset the PCs status within the DAYMOYL framework. It may not always work.

What's with the health boosts? The 3 options now provided by ' are intended as a safety valve to keep the game moving along. Bleedout, Blackout, and enslavement, as well as the other DAYMOYL quests, should kick in (relatively) seamlessly. Occasionally, things go pear shaped, and you'll find yourself in a kind of limbo where nothing is happening or progressing. This is where ' comes in. Using the different options available, you can try to kick-start the progress of the game.

You may find that using the 'Resist' option doesn't do anything. In that case, go into the DAYMOYL menu and reset your player state from there (found in the 'Utility Settings' section).

Q: How do I customize the slave rags received when I am enslaved?

The slave rags are the customizable slave rags that have been in SD from ealier versions.

To get rid of them completely, you need to turn 'Limited Item removal' OFF.

If you want to customize them, you need to replace the files under:

Data/meshes/sd/custom/slave_rags

Create the folder path if it doesn't exist on your PC and make sure to preserve the same file names.

For example, if you want to customize the shoes with your own boots, you will have to rename the mesh files for your boots into 'shoes_0.nif' and 'shoes_1.nif'.

Q: I am enslaved and I managed to 'buy your freedom' by giving my master a total of 500 coins and/or valuables. But then nothing happened. In the meantime the counter is 'Buy your freedom 670/500' and still counting. But nothing changed, even when a new day started. Did I do something wrong or miss something here?

First, make sure you have the latest beta version from my beta testing thread.

Once you reach the amount needed to buy your freedom, you still have to complete the amount of time needed to be released. Both limits are configurable in the menu.

Even after you reach the limit of time and limit of gold to trigger a release, you have to get your master's overall trust up to a certain amount (also configurable in the menu). You get that by being a good slave for a few days.

Q: I joined my Master's faction and now the game is too easy. How do I leave the faction?

This is a known issue. The intent is to integrate a gameplay mechanic that makes slaver faction allegiances temporary (eg they will expire automatically) and/or allow the player to leave factions at will. For now, the only option is to leave all factions with a master command in the console

'player.RemoveFromAllFactions' is the appropriate command. It's not case sensitive. Capital letter are included here to make the command easier to read.

NOTE that this command will do what it says; it will remove the PC from ALL factions, including factions that you may want to belong to...Companions, Thieves Guild, Dark Brotherhood, etc. This obviously presents some problems, which is why a different solution is in the works. For now, use the console command freely if you haven't joined any of the regular, quest associated factions. Use with great deliberation if you've already joined quest factions.

Q: I tried to uninstall and I'm transported to Dreamworld. What's next?

First, try this procedure to uninstall SD+:

  1. Go into a small cell, hit uninstall in MCM, exit MCM.
  2. Get transported to dream world. Pull chain on column, transported to Haelga's basement.
  3. Wait 3 - 5 hours for Sanguine's bindings to disappear. Look in MCM menu to make sure only the rose is there.
  4. New save.
  5. Desktop, Uninstall SD with NMM
  6. Clean new save (from 4) with saveEdit.exe.
  7. Load new cleaned save, open MCM menu look for SD option, if it is sill there exit MCM and wait 2-3 game hours, open MCM menu and SD option is gone.
  8. Save
  9. Desktop , Done.
  10. Can reinstall again.The uninstall process is broken IF you uninstall SD+ and then attempt to reinstall it later in the same game. Essentially, if you uninstall SD+, and then later try to Reinstall SD+ on the same game/character you're going to have problems.

Solutions to known issues after uninstall:-If you find yourself in the Dreamworld, use the safety exit chain. This should bring you back to Skyrim.-If the PC goes into the bleedout state, use the 'Wait' feature and wait a few hours. This should resolve being stuck in bleedout.-As a general fix for post-uninstall problems, make sure you uninstall only when you're not enslaved, not infested with the Spriggan host, and not in the Dreamworld. Uninstall the mod (click uninstall, exit all menus, let the process work), then after the uninstall is finished, make a new save. Exit the game, run the game again, and load your newest, post-uninstall game. This has been seen to work as a method of clean out the SD+ effects.

Install

Q: Why am I not getting 'naked' or 'hate' comments from NPCs?

There's a possibility that the chance of a naked rape has been accidentally set to '0'. The reasons that this might happen aren't entirely clear.

The fix:-Open the console-Enter: set _sd_naked_rape_chance to 25(25 is an arbitrary number. Any number between 1 and 100 will set the chance of naked rape to its corresponding percentage. 25=25%, 50=50%, etc.)-After the chance has been set away from '0', the naked and hate rape mechanics should progress and develop normally

Q: How does creature sex work with SD?

Short answer: It doesn't anymore. With the implementation of Death Alternative - Your Money or Your Life, creature sex and rape-on-defeat were removed to clean up a series of potentially game-breaking issues.

Long answer: SD+ doesn't include creature sex anymore. If you'd like creature sex and combat rape to be possible in your game, SexLab Defeat is recommended as a mod to run alongside SD+ (See 'Using SL Defeat with SD+' in the manual included in the D/L).

If you have Defeat installed:

First you need to have SexLab configured to allow creature sex. There is a menu option in SexLab's MCM menu that allows you to toggle creature animations on or off. Also, make sure you have FNIS Creature pack installed, which can be found in the optional files section, available where you download FNIS.

Once all of that is set up, there are some limits to creature interactions. Defeat will handle all of the rape possibilities with creatures, but it's possible that a given creature may not have an animation. In that case, they'll proceed to kill you, which will trigger a DAYMOYL Blackout Event (so long as 'Creature Quests' are selected in the Death Alternative 'OnBlackoutEvents' menu).

Q: I'm enslaved, and all of a sudden my camera seems locked into 3rd Person, how can I fix this?

This is a known quirk of some of the ZaZ punishment animations. It can be corrected a couple of ways.

If your hands are free ready a weapon and then sheathe it. Obviously, this can be a little tough if you're bound and can't ready weapons.

If your hands are bound, harass your master until they subject you to another punishment scene (whipping doesn't count, it needs to be another full punishment sequence). You can also sleep for awhile.

Depending on what you're able to do, these fixes should correct the problem.

Another option is to download the Customizable Camera listed in the Recommended Mods. This little mod will allow you some more freedom with your camera without needed to use TFC, which can be a tricky little function, and encourage the 'stuck camera' problem.

Q: I am getting CTDs after certain animation while my character is bound or enslaved

This could be an issue with 'bound animation filters' added by both Devious Devices and Zaz animation Framework.

In DD's MCM there is under 'Sex animation filter', an option for 'bound animations' and 'preserve scene agressiveness'. Then in ZAZ MCM menu, there is under 'Sexlab' an option 'Override if needed', which is enabled by default.

You need to choose one or the other (or uncheck both options if you don't want the added realism of limiting animations based on which device you are wearing).

Q: How can I get my master killed?

There are a few ways to dispatch your master. One is to lead them into combat with another NPC. Move toward a place where you might find a guard or a giant or some other character likely to be hostile to your master, and watch the fun. Be aware that some creatures and NPCs might be hostile to you, too, so you might be swapping one owner for another, or even offering yourself up as a free meal. Think it through!

Another option is to run SexLab Defeat or SexLab Submit in tandem with SD+ (SexLab Defeat is the recommended of the two). The settings in these mods allow you the chance to get the drop on your master and kill by him by surprise or in his sleep. If you do this, and he has friends around, you might be in a world of hurt...so tread lightly!

Any other mod that allows you the ability to make an unarmed kill on an NPC can function the same way, just watch out for potential conflicts in behavior between your chosen mod and SD+.

Q: Why is pickpocket success chance down to 0% when I'm enslaved?

Your bonds debuff your pickpocket ability pretty significantly. It makes sense that if your hands are tied behind you, you're not likely to be a wizard of quick fingers. If you're bound, and your master is awake and aware of you, you're probably going to see a 0% chance, even if you have pickpocket perks applied. Work toward earning the trust of your Master and getting your restraints removed. Also, wait until they sleep or are sufficiently distracted to try for the key.

Q: I seem to have gained my Master's trust...why do I not have the option to join or leave?

Sims 3 Install Order

You won't have the option to join your master or be set free until 3 days game time have passed (duration is customizable in the menu).

You also need to bring your master's Overall Disposition to a positive value. To check the value, ask your master 'Why me..' or wait for midnight for the daily update of your slavery status.

Q: Why are NPCs refusing to release me from my chains after I escape?

Chains aren't something that just any person can remove. You need to find somebody with the tools required to manipulate them and get them off (for a price).

Also, while an NPC might be able to remove the chains (they have the tools) or your gags, blinders, and plugs (any NPC) there's a chance that they might not be willing to do so. Some would rather see you remain restrained, others aren't interested in the possibility of getting into hot water with your master.This is all related to an individual NPC's morality.

Only a few blacksmiths and Court wizards will accept to remove your collar (for a price too).

Sanguine himself will also clear devices on request, but only after a certain number of visits to his Dreamworld and also for a price (not money but actions).

Q: Why are NPCs ignoring my request to have them as my new master?

Their willingness to take you as a slave is dependent on their morality. Just because you want them to be your master doesn't necessarily mean they'll take you.

The 'I need a strong hand...' dialogue will only appear if you are wearing a collar.

Q: I am immortal. How do I fix that?

There are a few possibilities that can lead to bouts of immortality with SD+ and DAYMOYL. I've you've checked 'Essential Player' in the DAYMOYL menu, you may find yourself immortal in combat if you begin another round of combat immediately after or very shortly after bleeding out or blacking out in your last combat.You can reduce the odds of this happening by setting all of the 'Bleedout Recovery' options in the DAYMOYL menu to as short a time as they allow.

If you're still having problems trying hitting 'K'. This will open a dialogue that will let you choose between resisting, submitting to your attacker, or being sent to the Dreamworld.Resist triggers a 'soft' reset of your controls and your essential status, this can 'unstick' you if you're jammed in bleedout or not seeming to be effected by damage. Submitting to your attacker should manually trigger the blackout and subsequent events, and petitioning Saguine to go to the Dreamworld should send you there.

If you find yourself immortal outside of an active combat situation, ie you can jump from immense cliffs and not die, or trigger traps until you fall out of your chair with no repercussions:

Try jbezorg's immortality fix:

  • SD Immortality Fix
  • Download SD_Imortal_Fix.7z ( 1.1 KB )
  • Load your immortal Character save.
  • In console: Use TIM on the player to Toggle Immortal Mode on
  • Save & exit the game
  • Install and enable SD_Imortal_Fix.
  • Load the save from #3
  • In console: Use TIM on the player to Toggle Immortal Mode off
  • Save & exit the game.
  • Disable and uninstall SD_Imortal_Fix.

IF YOU'RE RUNNING FROSTFALL. A setting has been added to the SD menu: 'Frostfall Mortality'. Select this option, otherwise you'll find yourself immortal any time you're cold.

If you still find yourself immortal (you find that you can't die, become enslaved, or be sent to Dreamworld) there's something amiss that will require a look at your Papyrus logs, your load order, etc. There's also a possibility that your save has become corrupted. There's also also a possibility that own of your other mods might be causing the immortality issue.

In general, with a complex mod of this type, it's a good habit to save often. Sometimes, the way to correct weird problems (like immortality) is to revert to an earlier save where the problem hadn't presented itself. If you have saves spaced out evenly and frequently, you run less of a risk of losing lots of progress if you happen to run into a deeply rooted problem.

Q: How do I beg other NPCs while I am enslaved?

In general, you have to ask other NPCs 'Please..' and 'May I entertain you..' (you will have to click on '[More dialogues]' first if you want to talk to them).

You will also have to be at slavery level 2 or above for these options to work.

At level 1, you are just fresh meat and will not be able to beg.

Q: You said something about Papyrus logs. How do I do that?

Skyrim Mod Install Order

Go to LibrariesDocumentsMy DocumentsMy GamesSkyrim and open Skyrim.ini with notepad or another text editor.

Look for the follow section:

`[Papyrus]

fPostLoadUpdateTimeMS=500.0 <---Don't worry about this line.

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0`

Baldur's Gate 2 Mod Install Order

Now edit the last three values to '1' so that the code looks like this:

`[Papyrus]

fPostLoadUpdateTimeMS=500.0 <---Again, leave this line alone, it may be different in your .ini

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1`

Save the changes and close the file. You've now enabled Papyrus logging. When you next run the game, a log will be generated. To view the log, go back to LibrariesDocumentsMy DocumentsMy GamesSkyrim. You should now see a folder labelled 'Logs'. Open this folder, then open 'Scripts'. You'll see a file labelled 'Papyrus.0'. This is your most recent log. As you generate more logs by playing, the most recent log will always be 'Papyrus.0', older logs will be automatically renamed 'Papyrus.1', 'Papyrus.2' etc. in order of their age.

IF YOU'RE USING MOD ORGANIZER:

  • Within MO, click on the Tools icon (the one that looks like a puzzle).
  • Click on 'Ini Editor'.
  • Now find the Papyrus section of the file and edit the values as shown above.
  • Save.

Driver Install Order

If you're using Mod Organizer, editing Skyrim.ini manually as shown above won't work. Running Skyrim from MO will overwrite the manually edited .ini with the version that MO has saved. So you need to change the Skyrim.ini settings within MO as just described.